Defensive Artefact: these kinds of Artefacts are similar to protection gear used in the physical world. They are mainly aimed at protecting energy and mental bodies. In some cases and practices, those are mandatory to use. In most cases, it is optional but helpful. The protection ranges from astral plane demons to larvae and parasites to something as trivial as social vampirism. The Artefact can lessen the possible damage taken and prevent injury and subsequent cost of self-treatment and healing. Sometimes practitioners wear several of these artefacts as defensive layering. These have to be taken off during most practices and scanning/diagnostics as they alter energy body parameters.
These artefacts usually break or have to be re-enchanted after absorbing negative energies or damage.
Offensive Artefact: The most commonly used type is a passive-offensive system with an Ego-guide. This kind of Artefact is not only expensive but also impossible to access for most practitioners of ancient art. The system would automatically respond to any negative impulse or even pathological thought toward the owner. Someone who emits malicious thoughts to an Adept with such an Artefact would be hit back with a curse or a mental body attack that will leave lasting consequences.
Database: a source of knowledge and information, this is a more advanced version of a book, where you do not have a physical thing to read, but it exists purely in a mental form, or more than that, an artefact represents the energetical key that gives access to a particular mental structure in the world. It is possible to record both skills and qualities as imprints and store them in an artefact.
Signal Beacon: also commonly called a talisman, it contains energy and qualities of a specific power source, like, for example, the channel of the Sefiroth tree. It helps adepts significantly in learning and mastering skills working with the energy. It can also help to keep attention on the practice and stop it from jumping around.
Devices and Mechanisms: Usually, complex artefacts that are built into a specific mechanism with a purpose. For example, it is possible to construct a power capsule, where a person who lies inside is able to develop faster under the influence of a master. The capsule would isolate adept from the outside world and amplify all magic influence done by the Master.
I have seen ancient bath chambers that were made out of precious stones and artefacts and filled with various warm herbal mixtures; those were tools used in healing practice.
Arrays: - arrays are about space modulation. Most people, even without ESP training, are more or less sensitive to the energies of the space they reside in. One place could be better for studying and learning, another for sports and so on.
The most simple array contains a single key point, a single artefact that modulates a space, usually a small room. More advanced arrays have a variety of artefacts linked together into specific structures modulating and transforming the energetical profile of a larger space.
Feng Shui art is a pseudoscience, but overall, the layout and structure of space do impact its energy. You have to sense/feel it instead of relying on a dead book that might have mistakes, or it may even work in one geolocation on Earth and not work in another.
People have bought art pieces and put artwork in houses since ancient times not only to "invest" resources into valuable pieces but also because artwork modulates the space with a particular imprint of energy.
People travel all across the world to visit a place of power. With a good mastery of array building and some investment, it would be possible to move a place of power and construct it in your apartment room or house.
I have been to some ancient temples, and they would have that array made hundreds of years ago; at the entrance, you would see several lion-headed statues of dogs that were clearly a defensive key point for an array. Sometimes, those arrays were dead; the objects were put in the right places and had the correct form, but the array was more of a cultural heritage and did not have a real Master behind that would have to activate it.
If you want to optimize your life and you have resources for it, you want to eat in the place that is most suitable for eating, and you want to rest in the place most suitable for relaxing and recovery, and work in the place most convenient for working. That would amplify your productivity.
For those on a budget, the most efficient way to clean the spatial energy of the space is to actually clean it physically. A clean and tidy space will have a better feel to it. Don't store garbage. Good interior design and quality materials would help to make the place have decent energy. Plastic furniture won't give the same energy as solid wood.
Tattoos: - a tattoo is a variant of an artefact that gets directly imprinted on the physical body. Making a regular tattoo is technically a waste. It has all the negatives of the Tattoo but none of the positives. Magical Tattoos can be rather potent as they are in direct contact with the physical and ethereal bodies. Most often, charged Tattoos are linked with lower body development, so they boost vitality, libido, and endurance or connect the body to a spiritual totem.
Elixirs: The base of elixirs is an herbal concoction; it can be made liquid or in the form of a chewable ball pill, and it can also contain ground minerals and spices. There are a lot of plants that have exceptional properties, including accumulating energies of Heaven and Earth and particular qualities. An extract of such plant would be thousands of times more dense than a plant itself. A dozen of precious ingredients are mixed and combined. Then, the most crucial part is the charging/imbuing process, which requires a highly advanced master with massive energy potential to do the work, after which it is ingested.
Pill creation methods themselves are a priceless secret; ingredients are expensive and rare, and the creation process and the end product are kin to eating gold nuggets.
Fantasy stories about people dying after ingesting a powerful pill are not wholly groundless; while such pills can speed up the cultivation process, you would still require skills to absorb, refine, and utilize this energy safely without breaking yourself. For an untrained person, taking such a pill could be an overwhelming experience, leading to internal harm or even demise.
People should also beware of dangerous cults and frauds, as "looking for an elixir" it is easy to get poisoned with mercury or some other heavy metal and have lifelong complications. You have no idea what is in the pill/herbs you buy, and it can cost an astronomical sum of money.